Thursday, May 22, 2014

Myth, Raptivity is good only for game based interactivities!

Post the release of Raptivity Linker, I have been talking to quite a few instructional designers to get their thoughts and comments on this new product. Recently, I was speaking to a friend of mine about Raptivity Linker. She was thrilled, but at the same time hesitant to use it.

She said “Raptivity Linker is a very useful idea where I can connect Raptivity interactions. But, I am not sure if I would create a complete learning module (or experience) with only interactions like games and quizzes.” I was surprised to hear this for a moment; and then realized probably she is not aware about the variety of interactions Raptivity has for all the elements a course requires.

Here is what I told her - Raptivity is not only about 3D games and interactions. It has all kinds of interactions which you need to create a learning module. Let me explain this with an example.

Most of our eLearning courses have a common structure to them.

With Raptivity, you can create the above in diverse ways:

Generally, online courses tend to be the click-and-read courses, where the learner just clicks ‘Next’ to advance.  Raptivity focuses on getting the learner go through the content in variety of ways.

Introduction or Welcome Screen: For this, one can use interactions like Banner and Bullet list.

Banner: Present the static introduction or welcome text in a unique way.

Bullet List: It does not sound new, but with the Raptivity Bullet List you can do lot more than just animating it. You can add audio explaining every point in depth.

Course Content: To present this, you can use interactions like Presentation aids, Flowchart, Scenario-based interaction, Simulations.

Presentation Aids: Present content using interactions like eBook, Tabbed interaction, Flash Cards, Accordion display and Panning cards.

Flowchart: Explain a process clearly through symbols and text. Gain and hold the learners' attention with the help of flowchart where a block of text will often fail.

Scenario-based Interaction: Present some problem solving exercise and activities in simple or complex design using Raptivity. The motive here is to give the learner a way to use the information to the fullest and get an immediate feedback. (Goal-driven Immersive Situation, Fact Based Learning, Explorative Branching Simulations)

Simulation Interactions: Simulations tend to motivate learners more than text on a slide. With Raptivity, you can illustrate actions that learners can perform or explore and also receive feedback on. (Let Me Try, Screen Familiarization, Show and Tell, Simulated Situation with Text and Image)

Exercise/Knowledge Check: You can choose from over 40 Raptivity interactions for this.

Exercise: Time involved in creating valuable exercises is massive. Use Raptivity exercise’s and engage learners in the course by creating interesting exercises in minutes. (Drag-Drop-Sort, Classification Exercise, Rapid Check, Graphic Choice Test, etc)

Quizzes: Create quizzes promptly and effortless with Raptivity. Choose from a pool of quizzes and check your learner’s comprehension. (Catch Them Fast, Find in Image, Match the Pairs, etc)

Evaluation: Create trackable interactions like One Page Assessment, Visual Assessment using various media objects.

Assessment: Select from a wide range of assessments right from singular to combination of questions in a single template. Summary: Use interactions like Spot Light, Sticky Notes, and Slide Show.

Summary: Sum up your course in a more effective manner with Raptivity. Use the above mentioned interaction along with highlights and voice over to develop an effective summary.

My friend was rather surprised and glad at the same time to know about the capabilities of Raptivity and its usage through Raptivity Linker. She has decided to try out Raptivity and Raptivity Linker soon. Have you?