Thursday, May 22, 2014

Myth, Raptivity is good only for game based interactivities!

Post the release of Raptivity Linker, I have been talking to quite a few instructional designers to get their thoughts and comments on this new product. Recently, I was speaking to a friend of mine about Raptivity Linker. She was thrilled, but at the same time hesitant to use it.

She said “Raptivity Linker is a very useful idea where I can connect Raptivity interactions. But, I am not sure if I would create a complete learning module (or experience) with only interactions like games and quizzes.” I was surprised to hear this for a moment; and then realized probably she is not aware about the variety of interactions Raptivity has for all the elements a course requires.

Here is what I told her - Raptivity is not only about 3D games and interactions. It has all kinds of interactions which you need to create a learning module. Let me explain this with an example.

Most of our eLearning courses have a common structure to them.

With Raptivity, you can create the above in diverse ways:

Generally, online courses tend to be the click-and-read courses, where the learner just clicks ‘Next’ to advance.  Raptivity focuses on getting the learner go through the content in variety of ways.

Introduction or Welcome Screen: For this, one can use interactions like Banner and Bullet list.

Banner: Present the static introduction or welcome text in a unique way.

Bullet List: It does not sound new, but with the Raptivity Bullet List you can do lot more than just animating it. You can add audio explaining every point in depth.

Course Content: To present this, you can use interactions like Presentation aids, Flowchart, Scenario-based interaction, Simulations.

Presentation Aids: Present content using interactions like eBook, Tabbed interaction, Flash Cards, Accordion display and Panning cards.

Flowchart: Explain a process clearly through symbols and text. Gain and hold the learners' attention with the help of flowchart where a block of text will often fail.

Scenario-based Interaction: Present some problem solving exercise and activities in simple or complex design using Raptivity. The motive here is to give the learner a way to use the information to the fullest and get an immediate feedback. (Goal-driven Immersive Situation, Fact Based Learning, Explorative Branching Simulations)

Simulation Interactions: Simulations tend to motivate learners more than text on a slide. With Raptivity, you can illustrate actions that learners can perform or explore and also receive feedback on. (Let Me Try, Screen Familiarization, Show and Tell, Simulated Situation with Text and Image)

Exercise/Knowledge Check: You can choose from over 40 Raptivity interactions for this.

Exercise: Time involved in creating valuable exercises is massive. Use Raptivity exercise’s and engage learners in the course by creating interesting exercises in minutes. (Drag-Drop-Sort, Classification Exercise, Rapid Check, Graphic Choice Test, etc)

Quizzes: Create quizzes promptly and effortless with Raptivity. Choose from a pool of quizzes and check your learner’s comprehension. (Catch Them Fast, Find in Image, Match the Pairs, etc)

Evaluation: Create trackable interactions like One Page Assessment, Visual Assessment using various media objects.

Assessment: Select from a wide range of assessments right from singular to combination of questions in a single template. Summary: Use interactions like Spot Light, Sticky Notes, and Slide Show.

Summary: Sum up your course in a more effective manner with Raptivity. Use the above mentioned interaction along with highlights and voice over to develop an effective summary.

My friend was rather surprised and glad at the same time to know about the capabilities of Raptivity and its usage through Raptivity Linker. She has decided to try out Raptivity and Raptivity Linker soon. Have you?

Friday, May 2, 2014

Excerpts from Experts

Over the last one year, team Raptivity delivered a plethora of exciting webinars featuring seasoned learning consultants who discussed the latest eLearning trends and technologies. I thought I would take a look back at all and choose some key takeaways that can come in handy for eLearning professionals of any time and age. So here are a few excerpts right from the experts:

Webinar – Making Learning Stick

April 2013 Jay Cross
  • You tend to forget almost 50 – 80% of what you learn if you don’t revisit it within 24 hours of learning.
  • Highlighting anything makes it visually distinctive and we generally tend to remember anything distinct.
  • Don’t try to impose everything on your learners in one go. Present small bites of information to your learners at regular intervals to help them retain the same.
  • Draw mind maps that will make the connections visible and will help you associate better.
  • To master a topic, curate information about it, write about it, share it with others or give your opinion. Just keep the conversations going and you will see how it does wonders to your knowledge.

Webinar - Implementing a Multi-Device Approach to E-learning Design

August 2013 Francis Kneebone
  • HTML5 allows instructional designers to create and design eLearning for mobile devices.
  • Since the content should be tested on multiple devices and browsers, an evident drawback of this approach is that it creates multiple versions of content that IDs need to manage.

Webinar - eLearning and its Correlation with Interactivity: Advantages and Disadvantages

August 2013 Matt Blackstock
  • Create a small trial group of end-users in the beginning of an eLearning project. Find out what they need/want. If we can get their buy in, they become advocates for eLearning.
  • Get your users to do something interactive. If they are just reading a slide and clicking ‘Next’, they might as well read a book.

Webinar - Creating Engaging eLearning for Complex Technical Topics in the Financial Industry

August 2013 Jim Cannon
  • If you can show it with a picture, do so. Wherever possible, make presentations graphical. You can use pictures, charts, and SmartArt.
  • Add user acceptance testing to the QA review process of your eLearning. It provides a “fresh set of eyes” from the learners.

Webinar – Create Learning Arcs using Raptivity Linker

March 2014 Shay Patel
  • Now is the best of times to be an eLearning specialist.
  • Arcs form a part of many processes and activities we choose to engage in each day.
  • An interactive learning arc can be used as a short learning nugget that is complete in itself or as part of a larger course.
  • Advanced arcing looks within interactions and builds internal links from one interaction to another.
I hope you had a good time reading all these useful nuggets of information. To access all our webinar recordings, click here. Do share your thoughts with us on this post. For any queries, write to us at