Tuesday, September 17, 2013

Creating a Branching Question – Adaptive Type Interaction

One of the issues I’ve always had with online learning is programming a question to have some type of interaction when the student does not initially answer the question correctly the first time. Most tools provide multiple ways to provide feedback. This feedback comes either per answer or per question or at the end of a series of questions.
This methodology is fine, however, adaptive follow-on questions to the student’s response is a much better way to interact with the student. I would rather ask a series of connected questions that, based on a student’s response, provides a unique learning experience. I can do this with many development tools, however, I have to use my programming skills to do so. It is not the development tool helping me create this. Thus, it is not time efficient, I have to re-create the interaction almost from scratch for each instance, and most importantly it is something a Subject Matter Expert or Instructional Systems Designer is not inherently equipped to take on.

Raptivity solves this problem by including a Branching Questions – Adaptive Type in the Essential Pack. This blog will explore how to develop an interaction of this type. To start this interaction, open Raptivity, select New Interaction, select Raptivity Essential Pack, select Interactive Questions and choose the Branching Question – Adaptive Type.

When you first start an interaction, a wizard will appear to assist with creating your interaction.

Enter your interaction title and the number of questions before selecting the “Finish” button to close the Wizard and enter into Detailed Customization. If you want to skip the wizard all-together select the “Cancel” button. All information you enter in the Wizard can be entered in the Detailied Customization panes.

The Main Screen pane has two tabs “Interactivity Editor” and “Quick Veiw” of your interaction. The “Quick View”, of course, will allow you to see what your interaction looks like. One of the neat things you can do in the “Interactivity Editor” tab is add additional text, image, buttons or videos to the interaction area using the Media Toolbox widget.

Customizing your interaction takes place using the right and center pane on the bottom area. These panes are labeled “Select Parameter” and “Set Parameter Values”.

The online Learning Interaction Guide for this interaction model is located here. Scroll down to the “Creation Process” and “Customizing the Interactivity” sections to see specific information on the parameters you can customize in this interaction. I find having this information available to me online and accessible from a URL in the “About this Interaction Model” pane is incredibly useful.

In order to better show you how to create an interaction of this type, let me give you an example set of questions. This set will have three base questions, but you can have up to 15. My son plays lacrosse, so the example is a series of questions about that sport.

You first need to set up a series of questions along with a follow on question used for corrective reinforcement to guide a learner on to the right path whenever a wrong choice is made. I’ve only shown the correct answers below, you will need to provide alternate distractors for each question.

Question 1 – What must happen for a defenseman to take the ball into the offensive zone.

Answer – a mid-fielder must stay back on the defensive zone.

Follow on question – How many players, including the goalie, must stay in the defensive zone at all times?

Answer -four

Question 2 – What type of slide is used by defensemen when the offense sets up in a 3-2-1 scheme?

Answer - adjacent

Follow on question – When sliding from the crease, what offensive player is often open?

Answer - the person closest to the net

Question 3 – When using the Ice Man High offense as shown in the diagram, how is separation created?

Answer - off the double pick

Follow on question – What player gets the ball from the feeder if a scoring opportunity does not present itself?

Answer – M2

I went with the default text for “Corrective Text” and “Reinforcement Text”, although I did remove the text which stated the correct option in the “Corrective Text”. One thing I did note, was that I needed to actually select the textarea within each of these options in order to see that default text was there. Once selected the textarea background turns gray and the white font is visible. That was a bit annoying.

I could have added audio for the introduction, question, corrective and reinforcement text, but I chose not to. I did select a diagram of a play to show using the Media Toolkit widget, but was unhappy that I could not have a unique image for each question. That would put this over the top in my opinion.

Even with the limitation with the image as just stated, this interaction is clearly a game-changer for adding complex questioning without needing a programmer available. Think through the process of your question, write it out before hand, and then use Raptivity to create a complex and engaging branching-adaptive question set for your course.

I’ve included the interaction on lacrosse I created. I’d be interested in seeing how you have used this particular interaction. Add your interaction and thoughts on this interaction to the comments section to share with others. Click here to view the sample.

Do share your experience of using Raptivity.

Next up, “Moving to Mobile – What are the Gotchas”.

Note: This blog has been posted by Raptivity Marketing team on behalf of Greg Gardner.

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