Thursday, May 23, 2013

Making Learning Stick – Part 1

Most of us are unaware of the fact that as much as 85% of what is learnt is forgotten before it is put into practice. And why does that happen? Probably because learning does not stick. So how do you make sure your learners carry the knowledge home and put it into practice? Well, to answer such queries and enlighten us with many more, Jay Cross, the Guru of Informal Learning and Raptivity recently conducted a webinar on Making Learning Stick. In this session, Jay demonstrated some ways to increase knowledge retention through various memory recall and retention techniques.

Thursday, May 16, 2013


Part one of this post describes what an assessment is and why it’s important. This post describes how you can make them fun using the new Visual Assessment tool.

How can you make a quiz/assessment fun?

In the eLearning world, there are a number of ways to make assessments fun. For one, you can create an entire learning module around a game, where the questions—and “Is this your final answer?” -- could be the assessment. Visual Assessment, an easy-to-use new tool, helps you create fun assessments.

Tuesday, May 14, 2013


This Friday when I picked up my 4th grade son from school, he was ready to talk:

4th grade Son: Hi Mom!

Janhavi: How was your day?

4th grade Son: OK, I guess.

Janhavi: You guess?

Thursday, May 9, 2013

Designing Technology Enhanced Learning Objects

As an instructional designer, the task of creating quality training resources can be daunting. However, with greater access to technology based tools it is becoming easier to create learning resources; in particular technology enhanced learning objects.

What is a technology enhanced learning object?

  • A chunk of content structured to support learning delivered using available technology

  • Electronic content designed to be reused within different instructional setting.

Technology enhanced learning objects can be used for content delivery, instructional activities and assessment.

What are the key elements of technology enhanced learning objects?

The basic principles of instructional design and user experience design apply to designing quality technology enhanced learning objects. The principles provide the foundation for the key elements, which include:

  • Objectivity
    Technology enhanced learning objects must be aligned to a learning objective. Consider what skills and/or knowledge the learners will develop from the learning object. Develop the learning object so that these skills and/or knowledge can be developed.

    For example, if you want learners to be able to recall information then flash cards could be used to deliver the content or a simple drag and drop could be used to apply the information.

  • Excitability
    Learners should want to use the learning object. There should be an emotional connection with the object that excites the learner, making them want to explore its contents.

    For example, providing an engaging introduction that highlights the importance of safety before an object related to health and safety.

  • Interactivity
    To engage learners they need to be able to interact with the object. The advantage of technology enhanced learning objects is that they can be layered, allowing the learner to explore further information, and they can provide immediate feedback to the learner.

    Interactive learning objects also allow the learner to practice skills they would use in the workplace, not just learn the theory behind them.

    For example, A scenario based learning object which allows a learner to apply their knowledge on a challenge, receiving feedback on the choices that were made.

  • Usability
    The technology enhanced learning object should provide a positive user experience. Learners need to be able to easily use the object. This usability should apply across all devices, so learning objects need to be responsive.
    For example, navigation should be clear and easy to use on all devices.

  • Reusability
    Technology enhanced learning objects need to be reusable. That is, the object must be able to function in different instructional contexts.

    For example, a million dollar quiz game could be used in a traditional classroom setting or as part of an online course.

  • Interoperability
    The learning objects need to be interoperable. That is, the object can be freely transferred to different delivery platforms. The learning object should be able to operate independently of the delivery media or learning management system.

    For example, the learning object could be embedded into a digital publication, viewed on a tablet device, or placed in an e-learning module, delivered through an LMS.

    For more information on interoperability see the e-standards for training website.

  • Accessibility
    Technology enhanced learning objects need to be accessible to all learners. This means the content is accessible to a wide range of people with disabilities, such as vision impaired, hearing impaired, learning disabilities, cognitive or physical limitations, speech disabilities or a combination of these.

    For more information on accessibility see the Web Content Accessibility Guidelines (WCAG) 2.0
Applying these key elements and you are moving towards creatingeffective technology enhanced learning objectives.

For more on how technology enhanced learning objects can be used with quality instructional design to create engaging learning courses, register for the upcoming webinar.

Note: This blog has been posted by Raptivity Marketing Team on behalf of Matthew Mason. 

Tuesday, May 7, 2013

Making Learning Stick! – An Overview

Have you ever wondered how you can memorize and retain all those algebraic equations and geometric theorems just after a Math class?

Well, there are many techniques that can be efficiently used to help the learner remember and recall the learning material. To help you understand these techniques, we had organized a special webinar titled ‘Making Learning Stick!’ on Apr 30, 2013 with Jay Cross, CEO and Chief Unlearning Officer, Internet Time Alliance as the guest speaker. In this webinar, Jay explained techniques