Below are screen shots of a Xmas card that a Raptivity user created with the Jigsaw Puzzle (Advanced) interaction.
Tuesday, December 31, 2013
Below are screen shots of a Xmas card that a Raptivity user created with the Jigsaw Puzzle (Advanced) interaction.
Thursday, December 26, 2013
Thursday, December 19, 2013
Wednesday, December 11, 2013
Wednesday, December 4, 2013
Wednesday, November 27, 2013
Sunday, November 24, 2013
We are introducing an interview series “Vision 2014: An Interview Series With The eLearning Industry Experts” beginning in a couple of days where we will scrutinize 2014 through these experts’ critical eyes. The series will feature interviews from industry experts like Jay Cross, Joe Ganci, Clark Quinn, Bob Little, Robert Gadd, Greg Gardner, Paul Clothier, Ann Jackson and Janhavi Padture.
Stay tuned for the upcoming exciting interviews.
Tuesday, October 22, 2013
In a slow economy, where training budgets are often slashed, instructional designers must develop training on a limited budget. But how do you cut costs without sacrificing quality? Here are four cost-saving tips to help you save money and time.
- Find Free Image Sites on the Internet
Why pay for images when you can get them for free? Simply search the Internet for free image sites for your graphics instead of using paid image sites, such as, shutterstock or Fotosearch, or hiring a graphic artist to create them. To find free images, try Stock.xchng (http://www.sxc.hu/) or Dreamstime (http://www.dreamstime.com/). Here is a list of additional sites contributed by the Articulate community members: http://community.articulate.com/blogs/david/archive/2013/08/16/free-stock-photos-for-e-learning.aspx
- Build Your Own Graphics LibrarySave time and money by getting organized. Consolidate your existing photos and vector graphics into a personal graphics library. Ensure you add descriptive file names and meta tags to streamline the search process for images. Re-use images whenever possible for other training projects.
- Shoot Your Own Training Videos
Shoot video using your smartphone or an inexpensive high definition camera. This is less expensive and faster than hiring a professional video crew to do the job. To edit video on your smartphone, try free smartphone video apps, such as, Montaj (http://www.montajapp.com/) or Magisto (http://www.magisto.com/), or check out the nine apps listed on http://mashable.com/2013/06/05/video-editing-apps/.
- Do Your Own Video Editing
Edit video with free video editing tools or smartphone editing applications to save the cost of an expensive video editing tool or service. To edit film, try the following free tools: Audacity (http://audacity.sourceforge.net/) or Windows Movie Maker (www.windows-movie-maker.soft76.org/).
Thursday, October 17, 2013
All this started a year back when as a focused effort to improve Raptivity user experience, the Raptivity team started collating users’ opinion about Raptivity. Their usage patterns were studied. Alongside, eLearning industry experts’ reviews on Raptivity were also initiated. Once everything was ready and studied, I sat with my team to layout the design for the new user interface.
Wednesday, October 9, 2013
'Captivate & Raptivity'- A must have combination of eLearning tools inyour course creation tool kit!
In a short but informative post, let me put together a summary of the webinar concluded on October 3, 2013 on ‘Creating Interactive Courses using Raptivity and Captivate’ with Joe Ganci as the guest speaker
Thursday, October 3, 2013
Thursday, September 26, 2013
Monday, September 23, 2013
Research evidence shows that adding just a few “extras” to live virtual training and self-paced elearning will increase participants’ application of their learning to the job. Raptivity interactions which I call tools provide attractive and engaging ways to include these “extras.” Below are a few examples from my book of easy-to-use Techniques to Integrate Education (“TIEs”), linked here with Raptivity tools. TIEs can be used with any training content. Choice of specific Raptivity tools may vary with the type of training content.
|TIE Name||Brief Description||Examples of Raptivity templates|
|Action Plan||A variation on the popular end-of-training action plan. Suggest action items DURING elearning modules; include a prioritization activity at the end; auto follow-up after completion with reminders.||Dynamic Bullet List (Essential Pack)|
Event Calendar (Standard Pack 4)
Sticky Note (Standard Pack 4)
|Do Now||Quick focusing activity to reinforce a prior module or introduce a new one.||Many choices in TurboPack including Experience Based, Analysis Based|
|Strategy Link||Illustrates how the elearning course supports the strategy, mission, vision, or key business objectives of the organization.||Constant Choice Cumulative Feedback|
Videos in Video Turbo Pack
|What’s Wrong With This Picture||Participants identify wrong or incorrect use of skills or knowledge.||TurboPack: Experience Based, Analysis Based|
Many choices in Video TurboPack and Simulations TurboPack
|Kit for Managers||Brief summary of training content with bulleted activities managers should do to reinforce the learning.||Dynamic Bullet List (Essential Pack)|
Sticky Note (Standard Pack 4)
Note: This blog has been posted by Raptivity Marketing team on behalf of Barbara Carnes.
Subscribe to her free monthly newsletter Sticky Notes www.MakeTrainingStick.com and more information on Making Elearning Stick and my other books on training transfer.
Drop her a note with your ideas for making learning stick: Bcarnes@MakeTrainingStick.com
Thursday, September 19, 2013
Well, I’m sure you are all curious to know what I have for you today? In this post we will unveil an interesting fact about adding images to Raptivity interactions. Few days back I was just chatting with Raptivity’s Support Manager – Prashanjit and interestingly he told me about few users having some hitches while inserting images into Raptivity interactions. I too have received mails from few of our customers with queries on inserting images in Raptivity interactions.
Tuesday, September 17, 2013
Tuesday, September 10, 2013
Wednesday, September 4, 2013
Monday, September 2, 2013
Friday, August 30, 2013
One of the challenges with any self-directed learning activity is staying on task. Often, students sitting in front of their computers watching an online lecture have trouble paying attention. A voice inside the student might just crop up saying, “OK, just a quick check to see what’s up on Facebook” or “I’ll hit pause for 10 minutes and Skype with my sister” – perhaps never to return.
Tuesday, August 27, 2013
This post provides four quick steps on how to create a winning eLearning portfolio. If you already have a portfolio, use these steps to update it. Your next eLearning opportunity may hinge on an updated winning portfolio!
Monday, August 26, 2013
Pros and Cons:There are a number of pros and cons to be aware of when you start to get into e-learning. They are:
- You can service a wider demographic at the comfort of their own desk
- Financially cheaper to update and redeploy as business needs change
- People expect a measure of technology in the workplace today. Whether it is a virtual classroom capability or a company intranet. We tend to me more browsers friendly.
- Initial development will tend to be more expensive in both time and money than traditional face to face workshops due to the following:
- Ensuring your organization has the infrastructure to access the e-learning (can the end users equipment play media?)
- Your choice of development. Are you going to be purchasing off the shelf e-learning or are you planning to develop it all in house? If in house are you going to have a 'jack of all trades' E-learning specialist, or separate Instructional and Visual designers plus a programmer?
Note: This blog has been posted by Raptivity Marketing Team on behalf of Matt Blackstock.
Connect with MattMatt Blackstock is a husband, dad, consultant, learning & development specialist and self-confessed geek. He prefers laughing while learning, not taking himself too seriously and promoting learning as a fundamental understanding of the ‘whys’ as opposed to “do these three steps” or “remember these five tips”. LinkedIn http://www.linkedin.com/in/mattblackstock Twitter - @mattybee https://twitter.com/mattybee Blog http://blog.virtuallore.net.au/
Monday, August 19, 2013
Thursday, August 15, 2013
Tuesday, August 13, 2013
Raptivity is designed to create the interactions first and foremost. Once published, you then insert the interactions into the development tool of your choice. This gives you the best of both worlds; courseware with navigation, sequencing and communication with numerous LMS protocols, combined with creative and engaging interactions. Because the focus of the software is for non-programmers to create engaging interactions, Raptivity has a high level ease of use and has copious amounts of available information.
The Raptivity Essentials Pack is the baseline product from Harbinger Group. This software provides abundant interactions to choose from - 35 different interactions in 11 categories (Figure 1). Interactions are generally published as a single Flash (swf) file and HTML5 format. Published content, for Essential Packs interactions, are also compliant with Section 508 Accessibility Standards.
Figure 1 – Interaction categories in Raptivity Essentials Pack
The User Interface and Work FlowAll interactions follow the same work flow and have the same user interface. Each interaction has a complete set of information and descriptions which can be accessed from numerous avenues. This reduces the learning curve and assists in gathering the correct type of assets required thereby increasing efficiencies. In my experience, these are major factors in lowering production costs.
To create a new interaction, Open Raptivity, select New Interaction, from the Explorer View select Raptivity Essential Pack, expand a category and choose an interaction (Figure 2).
Figure 2 – Selecting a new interaction
Description, Preview and Information ScreenWhen you single click on an interaction type a description field appears in the window to the right. This includes a general description, screenshot, icons identifying publishing and development options, and more detailed information. The icons in the upper right hand corner identify that the interaction shown in Figure 3, can be published to HTML5, audio can be added, it has advanced editing options and it is Section 508 compliant. Each of these is very important for me as I can override default options, publish for numerous mobile devices and pass US Accessibility standards.
Figure 3 – Description, Preview and Information Screen for an interaction
Selecting the Information and checklist tab displays a gold-mine of information. You get a comprehensive description of the interaction along with identifiers for the advanced editing options. Options for Compliance with standards, Audios/Videos, Images and different tracking standards are identified. This particular example shows four icons representing, from left to right, that this interaction is HTML5 Enabled, Audio Enabled, has Enhanced Editing options, and is Section 508 compliant.
In the example shown in Figure 4, you can see compliance with SCORM versions 1.2 and 2004, as well as AICC and Tin Can. If you want to publish to HTML5, you’ll want to review the types of audio files recommended displayed in the “Audios – Videos” tab. The “Images” tab provides the information you will need in order to customize the look and feel of your interaction. Finally, the “Tracking” tab informs the developer the SCORM and Tin Can API calls made by default and what can be added.
This is information that in other development tools I could only find by digging into the User Guide or going to user forums. I use information like this when I create a Design Document for online courseware so my team knows exactly what will be needed with respect to Learning Management Systems integration, graphics development resources and for the instructional design of the content itself.
Figure 4 – Information and Checklist Screen
Once you’ve selected an interaction to customize, a wizard will appear. This is some of the more general information needed to initially set up the interaction for customization. Enter in your information. You will then be directed to the Detailed Customization Screen.
Detailed Customization ScreenThere are five main panes in this screen: 1) Main Screen, 2) Information & Mobile Publishing Options, 3) Select Parameter, 4) Set Parameter Values, and 5) Notes. See Figure 5.
Figure 5 – The Detailed Customization Window
This is where you will spend most of your time while customizing your interaction. Customizing your interaction takes place using the right and center pane on the bottom area (Select Parameter and Set Parameter Values). If you don’t remember all the information from the Information and Checklist tab discussed earlier, don’t fret. The information will appear in the Notes pane when you are changing the values for different parameters.
What makes this development environment great for non-programmers is the “What You See Is What You Get” (WYSIWYG) functionality. Both the Interactivity Editor and Quick View tabs provide this. Therefore when you are working in the “Select Parameters” and “Set Parameter Values” panes, your changes are automatically applied. You can even move text and other objects around in the “Interactivity Editor” in the main screen by dragging and dropping to a new location.
When I am in the working in the “Set Parameters Values” pane, especially in this interaction when I am setting all the Question parameters, I resize the panes so I can see more of the parameter information. To see the output, I then resize those panes. Figure 6 shows many the options for the questions.
Figure 6 - The Set Parameter Values pane resized
SummaryQuality interactions are a key in engaging learners in a thoughtful learning experience. Creating them is often not easy or inexpensive. A software tool designed solely around creating creative and engaging interactions can be attentive to the Instructional Systems Designer (ISD) in ways full online courseware tools can’t. The user interface and work flow, combined with multiple avenues to access required information free the ISD from worrying about the tool and allows them to be create inspiring learner engagements. Raptivity Essential Pack certainly fits this bill.
Next up – “Creating a Branching Question – Adaptive Type Interaction”.
Note: This blog has been posted by Raptivity Marketing Team on behalf of Greg Gardner.
Tuesday, August 6, 2013
Yes! The boss had approved my e-learning proposal! Alright! Just what I wanted! Now it's time to get into it. I am so excited my brain is exploding with opportunities! Now where to get started?
Wednesday, July 31, 2013
Wednesday, July 24, 2013
Monday, July 22, 2013
One of these elements, and the one I consider the most important, is objectivity.
Having learners achieve the objectives of a course is critical for their ongoing training and development. The course design, including the learning interactions, can have a significant impact on the success of the learning objectives being achieved.
Thursday, July 18, 2013
Monday, July 15, 2013
Thursday, July 11, 2013
Tuesday, July 9, 2013
The Virtual Educa 2013 Conference, scheduled for 5 days from the 17th of June, 2013 in Medellin, Colombia was a place to be at. I happened to be the lucky one representing Raptivity at this conference along with our partner Nestor Ojeda from Venezuela. Before I proceed to give you a sneak peek into my experience, let me just quickly tell you a bit about this conference.
Wednesday, June 26, 2013
Templates can be very helpful in providing the structure of online learning activities; however some templates can limit creativity and make presentations become very cookie-cutter and boring. Templates can also allow for the rapid creation of learning activities which enable timely development and revisions. If templates are easy to use and flexible; they facilitate the design of relevant, current, and creative activities. However, some templates are so difficult to use and/or inflexible that they prohibit the rapid and creative design of activities.
Common authoring tools provide flexibility in terms of course design and navigation, but most do not include a wide variety of easy to use, customizable interactivities that make the content interesting and engaging. This requires the developer to create these interactivities using other software programs and integrate them into the authoring tool project.
There are several template-based products available in the market; however most are very limited in the ability to customize the content and look and feel. Many are also very difficult to use which prohibits rapid development. For instance, if they do not allow for a variety of image files (jpeg, tif, png,…) or video files (mp3, mov, flv,…) the developer will spend a lot of time converting files and managing resolution. Many times, templates are not flexible enough to meet the needs of specific content. I have had difficulty using some templates with nursing or other allied health content because of the length of many of the terms. If the text boxes in the templates are not customizable, many of the terms are cut off or simply can't be inputted.
With Flash and similar applications, you have endless ways to customize content and look and feel, however the learning curve is excruciating and usually requires someone with vast training. These are not something that can be used by someone who is typically tasked with course or training development. Of course, this fact causes increases in time, complexity, and cost.
My solution to providing high quality, cost effective content is to use Raptivity by Harbinger, which provides interactive templates that are both easy to use and very flexible. Raptivity offers a library of 180+ template-based interactions that allow for customized content and design. The interactivities include simulations, videos, learning games, puzzles, animations, interactive diagrams, brainteasers, page-flipping books, whiteboard simulations, interactive questions, surveys, flow diagrams, and many more that can be easily customized in various ways. The templates are provided with both a complete example and a blank template for each interactivity. The content, size of text boxes, number of items, the background, voice files, videos, images, etc can all be selected and easily changed. The initial included elements in the activities can easily be updated or revised allowing the content to be kept current and results driven. Also, the completion status is easily tracked using scores and responses for each interactivity. The activities can be posted online or included in online training or course presentations. The activities can be embedded into hundreds of authoring tools, LCMS, LMS, CMS and live collaboration systems.
The chart below illustrates the comparison of tools in relation to flexibility and time.
Tuesday, June 25, 2013
I will give you three clues that describe a word that is a current eLearning trend. The object of the game is to guess this word by the third clue. Ready? Let’s start!
This term was coined by Nick Pelling.
Thursday, June 20, 2013
Tuesday, June 18, 2013
Thursday, June 6, 2013
Hey guys, I am back with the last blog in the series for the webinar, ‘Making Learning Stick’, by Jay Cross. You can check out Part 1 and Part 2 of this series here. This time we are going to talk about some basics of making learning stick. I am sure you must be wondering why I am going the opposite way by starting off with the complexities and summing it up with basics. Well, basics are the most important component in ‘Making Learning Stick’ and I wanted you to remember them the most. So I decided to focus on them in the end.
Wednesday, June 5, 2013
Tuesday, June 4, 2013
Monday, June 3, 2013
Thursday, May 23, 2013
Thursday, May 16, 2013
How can you make a quiz/assessment fun?
In the eLearning world, there are a number of ways to make assessments fun. For one, you can create an entire learning module around a game, where the questions—and “Is this your final answer?” -- could be the assessment. Visual Assessment, an easy-to-use new tool, helps you create fun assessments.
Tuesday, May 14, 2013
4th grade Son: Hi Mom!
Janhavi: How was your day?
4th grade Son: OK, I guess.
Janhavi: You guess?
Thursday, May 9, 2013
What is a technology enhanced learning object?
- A chunk of content structured to support learning delivered using available technology
- Electronic content designed to be reused within different instructional setting.
Technology enhanced learning objects can be used for content delivery, instructional activities and assessment.
What are the key elements of technology enhanced learning objects?
The basic principles of instructional design and user experience design apply to designing quality technology enhanced learning objects. The principles provide the foundation for the key elements, which include:
Technology enhanced learning objects must be aligned to a learning objective. Consider what skills and/or knowledge the learners will develop from the learning object. Develop the learning object so that these skills and/or knowledge can be developed.
For example, if you want learners to be able to recall information then flash cards could be used to deliver the content or a simple drag and drop could be used to apply the information.
Learners should want to use the learning object. There should be an emotional connection with the object that excites the learner, making them want to explore its contents.
For example, providing an engaging introduction that highlights the importance of safety before an object related to health and safety.
To engage learners they need to be able to interact with the object. The advantage of technology enhanced learning objects is that they can be layered, allowing the learner to explore further information, and they can provide immediate feedback to the learner.
Interactive learning objects also allow the learner to practice skills they would use in the workplace, not just learn the theory behind them.
For example, A scenario based learning object which allows a learner to apply their knowledge on a challenge, receiving feedback on the choices that were made.
The technology enhanced learning object should provide a positive user experience. Learners need to be able to easily use the object. This usability should apply across all devices, so learning objects need to be responsive.
For example, navigation should be clear and easy to use on all devices.
Technology enhanced learning objects need to be reusable. That is, the object must be able to function in different instructional contexts.
For example, a million dollar quiz game could be used in a traditional classroom setting or as part of an online course.
The learning objects need to be interoperable. That is, the object can be freely transferred to different delivery platforms. The learning object should be able to operate independently of the delivery media or learning management system.
For example, the learning object could be embedded into a digital publication, viewed on a tablet device, or placed in an e-learning module, delivered through an LMS.
For more information on interoperability see the e-standards for training website.
Technology enhanced learning objects need to be accessible to all learners. This means the content is accessible to a wide range of people with disabilities, such as vision impaired, hearing impaired, learning disabilities, cognitive or physical limitations, speech disabilities or a combination of these.
For more information on accessibility see the Web Content Accessibility Guidelines (WCAG) 2.0
For more on how technology enhanced learning objects can be used with quality instructional design to create engaging learning courses, register for the upcoming webinar.
Note: This blog has been posted by Raptivity Marketing Team on behalf of Matthew Mason.
Tuesday, May 7, 2013
Have you ever wondered how you can memorize and retain all those algebraic equations and geometric theorems just after a Math class?
Well, there are many techniques that can be efficiently used to help the learner remember and recall the learning material. To help you understand these techniques, we had organized a special webinar titled ‘Making Learning Stick!’ on Apr 30, 2013 with Jay Cross, CEO and Chief Unlearning Officer, Internet Time Alliance as the guest speaker. In this webinar, Jay explained techniques
Wednesday, April 24, 2013
http://www.newera-wholesalehats.org/ deals with a plethora of cheap 59 Fifty New Era hats ,brands accessories and has a immensely diversified collection in their online store. The prices are some of the most discounted rates offered in the online stores arena. They have discount all brands products .For more information please visit:
cheap new era hats cheap hats wholesale new era hats Cheap Snapback Hats New Era Hats Cheap New Era Caps Wholesale new era wholesale hats New Era CapWholesale Snapback hats cheap beanies wholesale
For some it is the lifelong interest to get various designs of hats and you can realize your dream with the cheap new era hats.
Tuesday, April 23, 2013
Wednesday, April 17, 2013
Thursday, April 11, 2013
Wednesday, April 10, 2013
According to Vikas Joshi, founder, Chairman and Managing Director at the Harbinger Group, the Raptivity Evolve initiative is a partnership between the Raptivity tool’s users and Raptivity Valued Professionals (RVPs) – that is, experts in the tool’s application who volunteer their help to the Raptivity using community.
The results of this collaboration are in evidence in the InteractivityHub®, an online community where users exchange thoughts and ideas, ask questions and provide answers.
“When it comes to software tools, there’s no one better placed to know what users want than the users themselves,” said Vikas.
When a member of the Raptivity community, InteractivityHub, suggested building a learning interaction that involves characters and speech bubbles - to allow the course designer to input a dialog, and then for the software to render it in speech bubbles in a sequence - the Raptivity team liked the idea and this resulted in the 'Character Dialog' interaction.Another InteractivityHub member gave the Raptivity team the idea to produce the Raptivity Asset Library.
“This is the spirit of customer co-creation at its best,” Vikas added. “With Raptivity Evolve, we continue to build new interactions – and premium users get them for free. We say to users,‘Tell Raptivity what you want us to build in the next interaction’ – and we’ll build it.”
So far, the Raptivity Evolve interaction modules are:
“The idea of innovative software that actively supports an on-going relationship has found good traction among e-learning developers” said Vikas. “Products that you use are not just software. They come with professional relationships that you build with the vendor, other users and experts in the ecosystem. When you become a user of a product, you belong to a world of professionals that are linked to the product. Every tool you have in your bag is like a relationship.At the end of the day, it is all about relationships.”
In these social media dominated days, there’s a great deal of lip service paid to producers working with their customers to give those customers the products and services that they want - and letting their products and services evolve in the process.It seems that, in the case of Raptivity Evolve, Harbinger Knowledge Products is doing much more than paying lip service to this evolutionary idea. In this initiative it’s responding to the rapid change that’s taking place in the online learning software tools sector.
Importantly, as that champion of evolution, Charles Darwin once said: “It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change.”
Note: This blog has been posted by Raptivity Marketing Team on behalf of Bob Little.
About Bob Little
For over 20 years, Bob Little has specialised in writing about, and commentating on, corporate learning – especially e-learning – and technology-related subjects. His work has been published in the UK, Continental Europe, the USA and Australia. You can contact Bob via email@example.com. His e-book, ‘Perspectives on Learning Technologies’ (e-book; ASIN: B00A9K1VVS) is available from The Endless Bookcase and from Amazon. It contains over 200 pages of observations on issues in learning technologies, principally for learning & development professionals.
Thursday, April 4, 2013
Wednesday, April 3, 2013
Tuesday, April 2, 2013
Thursday, March 28, 2013
- Allow the learners to control their learning – so they’re more likely to engage with the whole learning activity. You should always let them see where they’re going on their learning journey and what options they have at each stage of that journey.
- You should cater for different preferred learning styles. Not everyone wants to engage with the same type of interaction. Offer learners choices of interaction to go some way to ‘personalizing’ the materials and so generate maximum engagement and motivation.
- Give the learners a reason to explore the materials and gather the information they need. Don’t ‘push’ information at them. Rather, let the learners ‘pull’ that information from the learning materials.
- Challenge the learners’ understanding – not just to find out how much they already know and, so, how much they need to learn but also to make them receptive to new ideas and ways of doing things.
- Give the learners choice over how they’ll learn – building in opportunities for those who need more information to get it as well as for those who need less information to learn by experiment and experience.
- Emphasise – in the learning materials - that these choices produce consequences. This can be done via establishing a scenario with various results depending on the learners’ decisions.
- Generate ‘tension’ throughout the materials. If you make learners care about the decisions they take, they’ll become more engaged with the learning materials and motivated to not only ‘succeed’ within the parameters of the learning materials but also to apply, in the real world, the lessons they’ve learned.
- Look for other ways– that is, things not specifically related to the materials’ learning objectives - to reward the learner for persevering with the learning materials. This could include permission to play a game (contained within the learning materials) for a while once certain key points are reached.
- Give helpful feedback following any assessments the learners take. That’s easier said than done!
- Make the materials look attractive to the user. Visually attractive materials aren’t necessarily the most effective - but if they’re not visually attractive, they won’t attract learners’ attention and, so, they’ll be ineffective anyway
Note: This blog has been posted by Raptivity Marketing Team on behalf of Bob Little.
About Bob Little
For over 20 years, Bob Little has specialized in writing about, and commentating on, corporate learning – especially e-learning – and technology-related subjects. His work has been published in the UK, Continental Europe, the USA and Australia. You can contact Bob via firstname.lastname@example.org. His e-book, ‘Perspectives on Learning Technologies’ (e-book; ASIN: B00A9K1VVS) is available from The Endless Bookcase and from Amazon. It contains over 200 pages of observations on issues in learning technologies, principally for learning & development professionals.
Tuesday, March 26, 2013
Engagement can increase retention in courses With the explosion of online learning comes the issue of student attrition. It is well known that there is about a 10 -20% higher attrition rate for online students. One factor found in many studies is the lack of student engagement.According to one ASQ study*, "Today’s online students are clamoring for more technology—to build relationships, communicate in real-time, collaborate within an online community and engage in the learning process." Therefore student engagement should be a main focus when developing online courses. This is most effectively done by using different learning strategies customized to the content and the students’ pre-existing knowledge. With the use of various software applications and instructional strategies, courses developed with this high level of engagement need not be difficult or extremely costly. *Jamison V. Kovach and Lee Revere,"An Overview of Online Technologies that Improve Engaged Learning," ASQ Higher Education Brief December 2010 (Vol. 3, No. 6) http://rube.asq.org/edu/2010/12/continuous-improvement/an-overview-of-online-technologies-that-improve-engaged-learning.pdf
Beefed-up Power Points can be very interactive Most people have experienced a boring PowerPoint presentation with someone reading the slides to them. However, if done well, PowerPoint presentations can make very engaging and cost effective online courses. By including various elements, the presentations can be polished and professional and very engaging. First, some general guidelines for any online course presentation, ensure that: the amount of text is limited; timing is correct if using animation, audio or video; font is consistent and the appropriate size; video and audio are clear and the volume is consistent; and images have the same resolution. Elements that increase engagement in a presentation include: Animation - Keep it simple! Use to accentuate essential information and focus attention on specific content. Audio -Audio can be included to present the meat of the course with the screens showing bulleted main points. To ensure clear correct information in the audio the content should be written in a script and practiced before it is recorded. Video - Short video clips can be added for a variety of purposes: to demonstrate something, provide real world examples, add humor, or add a recorded message from an expert in the content. Whatever the purpose, video clips can increase engagement if they are relevant and are not too long. Engaging Learning objects - Interactive activities can be embedded in presentations to enhance them.
Tools that can be used to increase engagement: There are many free or inexpensive tools that can be used to enhance PowerPoint presentations. Searches on the internet will provide many choices. I have found the following to be very easy to use and of high quality. Jing: A free downloadable application from the makers of Camtasia and Snagit that can be used to capture screen shots of parts of or the entire window. Text boxes, arrows, highlights or captions can be added to the captured image. Jing also records up to 5 minute video clips of an area on the computer screen. These can simple movements of the mouse or more complex tutorial of tasks completed on the computer. Audacity - A free downloadable application that records and edits audio files. Wax - A free downloadable stand alone or add in application that edits video files. Raptivity - A rapid interactive building tool that helps to quickly create learning interactions in HTML5 & flash formats that can easily be embedded into PowerPoint presentations. It supports more than 180 interactions. For example, in corporate training, the Build Up and Rollover interaction can be used to illustrate how systems within the corporation interrelate and work together. The Flow Chart interaction can be useful in both corporate or compliance training as it presents processes in detail with audio explanations. In addition, the Software Simulations and Interactive Questions interactions add value and engage participants in all types of courses. There are many choices of interactivities that will enhance any PowerPoint presentation. I hope this blog provided some new ideas for creating more engaging courses using PowerPoint which won't break your budget. Please share your ideas with us. What strategies and tools do you use with PowerPoint to make courses more interactive and engaging? What other techniques do you use to increase engagement in online training? What challenges do you typically face when creating online training or courses?
Note: This blog has been posted by Raptivity Marketing Team on behalf of Ann Jackson.
Friday, March 22, 2013
Thursday, March 21, 2013
If you had the choice between reading through a training module or playing a game to learn the same concepts, which would you choose? Most of us would choose game-based learning hands-down over traditional training.
Wednesday, March 13, 2013
- Turning plain text into a hyperlink
- Directly writing the web link
Thursday, March 7, 2013
Today, we will understand how dialogs help us add a human touch to our courses, thus making them more engaging and interesting for the learners. Let’s take a quick look to see how dialogs help us bid boredom goodbye from our courses.
Tuesday, March 5, 2013
An American television quiz show created by Merv Griffin. … The show's broadcast history in the United States spans nearly five decades. The original version debuted on NBC on March 30, 1964. On September 10, 1984, it returned to television as a daily syndicated series with Alex Trebek as the host.
Sunday, March 3, 2013
Thursday, February 28, 2013
Wednesday, February 27, 2013
Tuesday, February 26, 2013
Thursday, February 21, 2013
As a part of our ongoing efforts to help our customers, we have come up with some simple ‘How To’ videos for all our users who have purchased Raptivity recently and need to activate it. The videos take you through some simple steps using which you can activate your Raptivity copy. Well, it is so simple that you can do it easily by yourself but in case you are stuck somewhere, you can always refer to these short video clips for help.
Wednesday, February 20, 2013
I am well aware that drag and drop is a very common interactivity; but Raptivity Evolve team promises for something unique this time as well.
Tuesday, February 19, 2013
Thursday, February 14, 2013
Wednesday, February 13, 2013
Any guesses? Well, let’s keep that as a surprise for now. In fact, why don’t you to come and meet us at Booth #319; on 18th and 19th Feb, 2013 at the conference to check out what is the special surprise in store for you.
Tuesday, February 12, 2013
Interactivity, according to techopedia, is the communication process that takes place between humans and computer games. What is Interactivity? In training, interactivity has a broader definition. It is defined as any break where an individual participates in the learning process.
Wednesday, February 6, 2013
Wednesday, January 30, 2013
Monday, January 28, 2013
Wednesday, January 23, 2013
Tuesday, January 22, 2013
Wednesday, January 16, 2013
We have all witnessed the recent paradigm shift from linear to non-linear e-learning courses. Well, this means that instructional designers are all on their toes struggling to create non-linear designs. Creating designs that allow learners to explore knowledge through challenges and decision making, definitely is not an easy task. So what really needs to be kept in mind while choosing the non-linear approach?
For example, in this video clip, Jamaica the presenter has selected the In-Page Test interaction model to explain and highlight the drag and drop feature.