Wednesday, November 14, 2012

Instructional Design Pointers shared by Nadine Jeffers

Recently, Raptivity had organized a Games Show Webinar where Nadine Jeffers shared some vital pointers on designing instructionally sound interactivity using raptivity. A gist of these points is listed below:

1. Be Creative

Be Creative Interactivity Samples

2. Maximize Pictures and Colors

Maximize Pictures & Colors

3. Movement Grabs Interest – boys enjoy movement

Movement Grabs Interest - Interactivity Samples

4. Use Humour and Cartoons – kids just love cartoons

They are usually glued to the telly for such fun.

Use Humour & Cartoons

5. Think out of the Box

Think Out Of The Box

6. Entertaining +Educational = Edutainment

Edutainment Interactivity Samples

7. Small Rewards

Small Rewards

8. Fun

Fun - Interactivity Samples

These points practically cover the main aspects of good designing for creating fun and engaging learning games for all age groups. You can watch the recording of the webinar at We would like to hear from you if you have to add to this list of instructional design pointers.

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