Wednesday, May 4, 2016

Raptivity Celebrates 10 Glorious Years of Customer Success!


Raptivity, a finely crafted interactivity builder that offers a rich collection of 190+ templates for creating eLearning interactions completes ten years of customer success. In April 2006, Harbinger Knowledge Products launched Raptivity in the eLearning sector with an aim to simplify and engage learners through interactivity for better learning outcomes. Let us revisit these ten years to know where Raptivity has come today. 

Raptivity adapted to the demanding needs of the eLearning industry by innovating and implementing new concepts that promises engaging learning experience for learners. Raptivity has always been at the forefront of technology innovations. It was amongst the first to support HTML5 interactions and Tin Can tracking (xAPI). In addition, a pilot of learner Engagement Analytics was shared by Raptivity allowing Instructional Designers or Course Developers to get insights into learner behaviors and improve the courses accordingly. 

To add to the success of Raptivity, today, it is being used over 65 countries ensuring happy customers across the globe. While Raptivity continues to grow, it has got a major support from its customers through various initiatives like Interactivity Hub Community, eLearning thought leaders panel, webinar participation by customers to share their success stories, beta user groups, round table conferences, etc. Customers support all along the way has helped Raptivity to always lead the way for interactive learning. 

We would like to take this opportunity to thank our customers globally for their continued support and participation. And, we want you to add your experience with Raptivity as well. Show how Raptivity helped you in learning better. Come, join the Raptivity Team and revel a decade full of customer success.       

Let’s all celebrate the accomplishments of the Raptivity Community! 

Thursday, April 28, 2016

Webinar on Applications for Raptivity in University Classroom

Gamification and simulation based learning performs exceptionally well in imparting knowledge through interactivity. Research states that interactive learning helps learners to grasp more in less time. Dive deep into the research conducted by Dr. Lisa Vinney, Assistant Professor in the Communication Sciences and Disorders Department at Illinois State University and Dr. Katherine Verdolini Abott, Professor of Communication Science and Disorders at the McGowan Institute for Regenerative Medicine at the University of Pittsburgh.

With use of Raptivity interactions, Dr. Vinney witnessed a considerable rise in recall and short-term retention of newly learned concepts of undergraduate students. Dr. Vinney will share how mini-quizzes are effective for quick interactive learning.

This session also sheds light on how Dr. Abbott incorporated Raptivity quizzes and games for graduate-level disorders course which is being educated at the University of Pittsburgh. She shares, “It was a great learning experience for learners; they responded positively by having maximum attention levels for a 3-hour night class followed by a day of clinical training.”

Join us for an insightful webinar – ‘Applications for Raptivity in the University Classroom’ to learn how gamification and simulation applications work wonders for classroom training in Universities. Highlights of the webinar:
1) Dr. Vinney will discuss the design of the research on game and activity based learning
2) Results of the research and potential study implications will be shared
3) Dr. Verdolini Abbott will share a case study inspired by the research on how mini-quiz games can be used in university classrooms.
4) Discuss future opportunities to use interactions effectively in classroom or online setting.

This complimentary webinar is scheduled on Wednesday, 11th May, 2016 at 10 AM PST. Register now and explore new possibilities in interactive learning with Raptivity. 

Friday, April 15, 2016

10 Common Problems faced by Learners in Online Learning



One of the key goals of any Instructional Designer, educator or SME of an online course, is to engage learners into the course and help them successfully achieve the learning objectives. They take quite a few efforts towards achieving this goal. However, do those efforts convert into a comprehensive success? Well, not always.

To know why, we need to look at online learning experiences from learners’ perspective. Based on my experience, I have observed some common issues faced by online learners globally that disrupt their learning process. Here are some top common problems:

Absence of meaningful interactivity that disengages the learners’ participation
2 Usage of flat PPT simply converted into an online course without giving the content the right treatment to make it online-friendly
3 Continuous reading out of text by the voiceover without any action on the screen which makes it boring for learners
4 Lack of assessments and exercises that let learners apply knowledge gained in challenging and varied ways
5 Absence of feedback mechanism for mapping learner performance
Use of irrelevant content which has no real life implications or no connection with the learning objectives
7 Increase in cognitive load due to –
    - Longer course duration
    - Too many topics covered in one module
    - Improper use of audio-visual elements
    - Poor and irrelevant graphics/sound
    - No reference or additional guidance during difficult course topics
8 Complex navigation of the course
9 Insufficient or unclear user instructions which worsen course exploration
10 Absence of support and offline learning  

Despite these, online/eLearning courses are quite popular among learners because of flexibility and various other benefits they offer. Addressing the above mentioned issues while designing, developing and deploying an online/eLearning course would greatly help Instructional Designers and online educators in making it a success.

Raptivity, a Rapid eLearning tool, helps address some of the above content related issues with its 190+ customizable interactions library. Using Raptivity, one can make learning interactive and present the content in a variety of stimulating ways. To help you achieve the goal of engaging your learners and imparting the knowledge meaningfully, I would recommend you to try out Raptivity with the 14 Day Free Trial and experience its benefits hands-on.

Thursday, April 7, 2016

E-Learning Analytics: The ROI for Online Courses


Attention, instructional designers, content developers, and training managers!

Do you ever wish you could have a periscope view of what the learner was paying attention to? You know if they passed or failed the exam, sometimes you know the exact score. But it's not enough feedback! You spent hours building the interactivities--did any learners try to skip over it? Did some learners speed through it? How many were learners who worked their way through the interactivities? If you seek validation such as this or feedback to improve (pivot, we like to say!), then the world is now ready for you.

E-learning analytics is coming into its own. Your training budget is dependent on the C-Suite's (the Chief fill-in-blank Officers) understanding of how productive the training is to their employees. Training is both a perk and a necessity. It's a perk to offer training--something millennials value over flexible hours, working from home, bonuses. Rewards entice people to apply for employment at your company--and to stay. It's a necessity for company policies and industry-specific requirements.

Industry-Agnostic Web Analytics
Would you also like to have the technical identification of browsers, which version, and the device used? This type of data will help you understand that it may not be the content where the learner is stuck, but their access is impacting their learning results. This feedback can help you determine areas to improve as you move to or maintain learning on mobile devices. There are many, many choices, and in every price range. The most expensive options are in the $100,000 range, and the least expensive are free. When a company provides a free product, not as a sample, but always and completely free (such as Facebook), then you can be assured that you are the product. Research before sharing your data. Google Analytics may be the most popular and it is free. AWStats and Webalizer are free, too. I can think of two products that are free and are open source as well: Open Web Analytics and Piwik.

Training Web Analytics
The basic questions about learners asked and answered:
•    Which learners completed the training course?
•    Who hasn't finished or started the course?
•    When did the learners start and/or complete the course?
•    Which exam questions were commonly passed or failed?
•    How many learners passed or failed.

Analytics with the course or module is also available. As you can imagine, they can identify problem areas and increase efficiency for the training staff. They can improve the training and improve results in the staff in a corporate setting or students in a school setting.

Used in-depth, you can create a truly personalized learning program. For instance, while the assigned learners all passed the course, you can pinpoint an area that many were weak (even though they passed). You could quickly pull together a mini-course to increase their mastery of the topic, as well as reflect how to improve your training product. The mini-course would give you a chance to teach the subject in a different manner. Managers would recognize your focus on strengthening employees’ skills. The learner need not know they were selected because they were weak (or that your material wasn't clear), but rather that they were selected for in-depth, advanced training.

Welcome to the cutting edge!
One of the most exciting developments is Raptivity's Engagement Analytics. For most analytics, the one event that you cannot test or measure is the interactivity. Wouldn't it be helpful--soon crucial--to know what key interactions are popular and successful (or not).
•    Which interactivity is the most popular?
•    Which interactivity is the most engaging?
•    Who are the top engaged learners?
•    Were the successes location-centric?

Furthermore, the culmination of these features packages Raptivity’s Engagement Analytics at the forefront of interactive learning. Analytics likes these help in decision making during course development, and mapping learner behavior through analytics promises better learning outcomes.

About Author:
Susan Wines: Experienced in all phases of creating eLearning courses, I find authors (subject matter experts), apply instructional design principles to course content, improve courseware processes, train internal teams worldwide, troubleshoot, publish, and then engage in social media representing our brand. I work in HTML, XML, and create interactive learning content using flash/HTML5, and videos—even whiteboard.